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581. Invention has been nerfed - in Test Server Feedback [original thread]
Originally by: Deva Blackfire Originally by: Gaogan I don't care how many times ccp says they didn't, they DID nerf invention success rates in one of the recent patches. I used to figure about a 75% success rate when using test rep...
- by Benn Helmsman - at 2007.07.22 23:09:00
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582. Invention has been nerfed - in Test Server Feedback [original thread]
Edited by: Benn Helmsman on 22/07/2007 21:56:40 Originally by: Xeliya Originally by: Benn Helmsman Originally by: Gaogan I don't care how many times ccp says they didn't, they DID nerf invention success rates in one of ...
- by Benn Helmsman - at 2007.07.22 21:56:00
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583. Invention has been nerfed - in Test Server Feedback [original thread]
Originally by: Gaogan I don't care how many times ccp says they didn't, they DID nerf invention success rates in one of the recent patches. I used to figure about a 75% success rate when using test reports/classic doctorines, and in the la...
- by Benn Helmsman - at 2007.07.22 21:38:00
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584. Higher Monthly Charge to be able to train more then one charater - in Player Features and Ideas Discussion [original thread]
Edited by: Benn Helmsman on 22/07/2007 11:14:09 Edited by: Benn Helmsman on 22/07/2007 11:13:20 Well if you have 2 character learning on 1 account, you still cant use both at the same time right? So maybe they could make training multiple ...
- by Benn Helmsman - at 2007.07.22 11:13:00
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585. Nerf Jumpgates! - in Ships and Modules [original thread]
Originally by: LUKEC Actually, wait 30s, mwd back to gate and jump will save most ships, even bs. Expect for all Caldari and Amarr Ships
- by Benn Helmsman - at 2007.07.22 10:58:00
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586. Nerf Jumpgates! - in Ships and Modules [original thread]
Originally by: twit brent Then how are we gonna defend our space against badguys I would say by defending the other side of the gate... I like that idea, because it would give long range combat a bit more sense.
- by Benn Helmsman - at 2007.07.22 04:48:00
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587. T2 Battleship in Kali 3! - in Ships and Modules [original thread]
Hm, a t2 scorp, with t2 resistances, but no turret/launcher hardpoints, rook-like ecm, able to fit 5 gang assist modules... muahaha that would be sweet
- by Benn Helmsman - at 2007.07.22 04:42:00
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588. Why does Gallente get its huge drone bays for free? - in Ships and Modules [original thread]
Originally by: Avataris Originally by: Benn Helmsman Edited by: Benn Helmsman on 20/07/2007 18:06:15 Edited by: Benn Helmsman on 20/07/2007 18:05:50 4 x Electron Blaster Cannons II with CN or Fed Antimatter 2 x Heavy Dim ...
- by Benn Helmsman - at 2007.07.20 21:13:00
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589. Why does Gallente get its huge drone bays for free? - in Ships and Modules [original thread]
Edited by: Benn Helmsman on 20/07/2007 18:06:15 Edited by: Benn Helmsman on 20/07/2007 18:05:50 Originally by: Jasai Kameron Edited by: Jasai Kameron on 20/07/2007 09:00:54 Just replying to myself here, but I put together that ...
- by Benn Helmsman - at 2007.07.20 18:05:00
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590. Kill Mails: CCP Should Use Them To Track All Kills & Rank All - in Player Features and Ideas Discussion [original thread]
Dont like this idea, it would make EVE look like an epeen comparing FPS.
- by Benn Helmsman - at 2007.07.20 04:11:00
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591. Sentry Drones - in Ships and Modules [original thread]
Originally by: Zenst Originally by: Kirtan Loor Originally by: Benn Helmsman I can imagine, thats why the omnidirectional tracking link and the drone scope rig need to be stacking nerfed, to prevent outsniping long range s...
- by Benn Helmsman - at 2007.07.20 00:50:00
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592. BOMBS - in Ships and Modules [original thread]
They arent that good atm.. i can only imagine 1 situation where a bomb would be usefull.. if you have a very compact powerball-blob and you manage to hit it with an ecm bomb to break the lock so you can keep them from firing... but in the current ...
- by Benn Helmsman - at 2007.07.19 22:13:00
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593. German translation: Issues - in EVE Localization Development and Discussion [original thread]
Edited by: Benn Helmsman on 19/07/2007 21:24:47 Another issue that might be changed, not important, but still: In the employment histories, they write now: "<Corpname> <Date1> nach <Date2>" It would be correct to use:"<Co...
- by Benn Helmsman - at 2007.07.19 21:21:00
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594. Sentry Drones - in Ships and Modules [original thread]
Originally by: Santa Anna A hypothetical sniper domi would be a very poor short range drone boat if he used more than 1 drone tracking mod/rig. I cant follow you in this point, you might not have much tackle on your boat, but you stil...
- by Benn Helmsman - at 2007.07.19 21:12:00
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595. Sentry Drones - in Ships and Modules [original thread]
Edited by: Benn Helmsman on 19/07/2007 20:49:28 Originally by: Santa Anna Originally by: Benn Helmsman Yes they are can be used in a lot situations, they have high range, high damage (every senry guns is pretty much like a 425m...
- by Benn Helmsman - at 2007.07.19 20:50:00
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596. Mining Not Good Enough - in Test Server Feedback [original thread]
I have to agree, especially low sec mining needs a MAJOR boost to isk/hr. 0.0 doesnt need that to much since there are a lot of money makers in that space + its mostly ruled by alliances which keeps other players out of it. Mining in low sec has ...
- by Benn Helmsman - at 2007.07.19 17:40:00
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597. Sentry Drones - in Ships and Modules [original thread]
Yes they are can be used in a lot situations, they have high range, high damage (every senry guns is pretty much like a 425mm T2 Rail with 2-3 MFS), dont need any grid/cap and they even keep firing enemies when got dampend or jammed (just need a l...
- by Benn Helmsman - at 2007.07.19 17:13:00
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598. Sentry Drones - in Ships and Modules [original thread]
Originally by: Captain Crimson Benn, we don't want another 'reduce drone bay size' thread. T2 sentry drones do more damage than heavies apparently.... can someone check this? Its more a put "stacking nerf on drone range, so it doesnt...
- by Benn Helmsman - at 2007.07.19 08:40:00
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599. Items created by players - in Player Features and Ideas Discussion [original thread]
Edited by: Benn Helmsman on 19/07/2007 08:36:35 Everything that helps you to gather and process information is an advantage in PVP, since PVP in EVE is even buying and selling items. I dont want to be forced to use special interfaces to be "o...
- by Benn Helmsman - at 2007.07.19 08:37:00
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600. Sentry Drones - in Ships and Modules [original thread]
Vexor: 4 T2 200mm rails, 1 T2 sensor boost, 2 omnidirectional tracking links, 1 t2 MAR, 1 T2 EANM, 1 T2 DC, 1 PDS, 3 Bouncer: 320 dps up to 60 km, 240 dps up to 72km optimal + 35km falloff only an average tank and its cap isnt that nice.. but wel...
- by Benn Helmsman - at 2007.07.19 08:25:00
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